We expect to reach 300M MAU and generate USD 200 million in revenue within the next three years.
We follow the mobile / hypercasual blueprint: soft launch game prototypes and features, iterate until we know the game will generate revenue, then run user acquisition to generate profit. As a result, our roll out marketing plan multiplies the investment since the beginning, instead of burning it.
We have a roadmap of 100+ made-in-house games to release in the next 3 years. A selection of them will be released on existing game portals and on the app stores, as standalones, with their own NFT collection, to drive traffic back to supersnappy.io while generating revenue.
We’re also working on partnerships with Voodoo, Playco, Zepeto, Kongretate, Miniclip, Discord, Zoom, and Google GameSnacks.