Studio & Team
We founded Gamebop GmbH in 2020 and we've made USD 2M in revenue to date as a work-for-hire studio.
Gamebop quickly grew to become the #1 games provider for Snapchat, with 19 games developed for the platform in collaboration with Voodoo, Kongregate and others; plus 3 high quality games launched on Facebook in collaboration with Playco.
We're driven to use all we've learned, and all the tools we've developed, to disrupt the social gaming space, and make the 'Metaverse' of casual gaming happen sooner than anyone is expecting.
Tim Brackrock Md. Finance. Founder
CTO. Creator of the Bullet Engine. Ex Epic Games
George Hbr Project Manager
Garret Billian Game Designer
Andrei Rudenko Art Director
Leonidas Maliokas Tools developer
Lexxik Physics architect
Stiven Ilaraza Gameplay Developer
Felix Gameplay Developer
Lewis Fiford Locomotion Developer
Dennis Protzenko C++ developer
Garibaldi Mukti Backend
Syeda Ambreen Quality Assurance
Eduardo Araujo 3D Artist
Tobgy 3D artist
Alexander Frunz 2D artist
Mauro Ferreyra 2D artist
Denmark Lieneva Animation