# Studio & Team

<figure><img src="/files/zwr0pWIBE72dtkqqqZgW" alt=""><figcaption></figcaption></figure>

We founded Gamebop GmbH in 2020 as a work-for-hire studio.

Gamebop quickly grew to become the #1 games provider for Snapchat, with 19 games developed for the platform in collaboration with Voodoo, Kongregate and others; plus 3 high quality games launched on Facebook in collaboration with Playco.

We're driven to use all we've learned, and all the tools we've developed, to disrupt the social gaming space, and **make the 'Metaverse' of casual gaming happen sooner than anyone is expecting.**

## Meet our team members

<table data-header-hidden><thead><tr><th width="169.80638271183898"></th><th></th></tr></thead><tbody><tr><td><strong>Yohami Zerpa</strong><br>Leader, Creative. Founder. Creator of the TOY and CONQUER engines<br><a href="https://www.linkedin.com/in/yohami/">Linkedin</a></td><td><img src="/files/BhxhsK45lIEs8zS7mJBV" alt=""></td></tr><tr><td><p><strong>Tim Brackrock</strong><br>Md. Finance. Founder</p><p><a href="https://www.linkedin.com/in/timbrackrock/">Linkedin</a></p></td><td><img src="/files/yuoJvMJrwVemS4o1dYlW" alt=""></td></tr><tr><td><p><strong>Joe Wilcox</strong></p><p>CTO. Creator of the Bullet Engine.  Ex Epic Games<br><a href="https://www.linkedin.com/in/joe-wilcox-12802a18/">Linkedin</a></p></td><td><img src="/files/SXWxQunQbKE91ycegGB7" alt=""></td></tr><tr><td><strong>George Hbr</strong><br>Project Manager</td><td><img src="/files/8VEpTzjY7pkuOu1k2b2X" alt=""></td></tr><tr><td><strong>Garret Billian</strong><br>Game Designer</td><td><img src="/files/xJDIiWPl60NfMEA5phGh" alt=""></td></tr><tr><td><strong>Andrei Rudenko</strong><br>Art Director</td><td><img src="/files/5cqnl7sKIufldCDvX6fu" alt=""></td></tr><tr><td><strong>Leonidas Maliokas</strong><br>Tools developer</td><td><img src="/files/VCJVMq6rrYmBD2b013tL" alt=""></td></tr><tr><td><strong>Lexxik</strong> <br>Physics architect </td><td><img src="/files/M5nxus6utERJFgsV6wnC" alt=""></td></tr><tr><td><strong>Stiven Ilaraza</strong> <br>Gameplay Developer</td><td><img src="/files/cP8BOuusz34b5VSEZc0X" alt=""></td></tr><tr><td><strong>Felix</strong><br>Gameplay Developer</td><td><img src="/files/MvMXFQfvVIWBpvl5kesb" alt=""></td></tr><tr><td><strong>Lewis Fiford</strong> <br>Locomotion Developer</td><td><img src="/files/JZjRz4dQmkBVFVQ9mWt9" alt=""></td></tr><tr><td><strong>Dennis Protzenko</strong><br>C++ developer</td><td><img src="/files/ROKYOHFF5lq64LaweYFf" alt=""></td></tr><tr><td><strong>Garibaldi Mukti</strong><br>Backend</td><td><img src="/files/qEsQeoVYodE5ZWbjqUao" alt=""></td></tr><tr><td><strong>Syeda Ambreen</strong><br>Quality Assurance </td><td><img src="/files/PLXhTGoVKAfWlSF0vUPQ" alt=""></td></tr><tr><td><strong>Eduardo Araujo</strong><br>3D Artist</td><td><img src="/files/tyzV0IL4m1OkK73tPnhP" alt=""></td></tr><tr><td><strong>Tobgy</strong><br>3D artist</td><td><img src="/files/TqIIDAuBk1ithaXpTkzC" alt=""></td></tr><tr><td><strong>Alexander Frunz</strong><br>2D artist</td><td><img src="/files/WloZ8oa9E2xnSy5CUlhI" alt=""></td></tr><tr><td><strong>Mauro Ferreyra</strong> <br>2D artist</td><td><img src="/files/TAz5MOfpHP06Cr45i81s" alt=""></td></tr><tr><td><strong>Duarte</strong><br>Animation </td><td><img src="/files/pXdfUYHhCWMfi9XtrYJf" alt=""></td></tr><tr><td><strong>Denmark Lieneva</strong><br>Animation</td><td><img src="/files/8vTXZRKQqP7GmWAxZn59" alt=""></td></tr><tr><td><strong>Stefan</strong><br>Developer</td><td><img src="/files/mLbxkFdCEgTcJVN2U8Tu" alt=""></td></tr><tr><td><strong>Wildan</strong><br>Artist</td><td><img src="/files/FFtNFqzxnO1MDHEoetLi" alt=""></td></tr></tbody></table>


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