Studio & Team
We founded Gamebop GmbH in 2020 as a work-for-hire studio.
Gamebop quickly grew to become the #1 games provider for Snapchat, with 19 games developed for the platform in collaboration with Voodoo, Kongregate and others; plus 3 high quality games launched on Facebook in collaboration with Playco.
We're driven to use all we've learned, and all the tools we've developed, to disrupt the social gaming space, and make the 'Metaverse' of casual gaming happen sooner than anyone is expecting.
Meet our team members
Yohami Zerpa Leader, Creative. Founder. Creator of the TOY and CONQUER engines Linkedin | |
Tim Brackrock Md. Finance. Founder | |
Joe Wilcox CTO. Creator of the Bullet Engine. Ex Epic Games Linkedin | |
George Hbr Project Manager | |
Garret Billian Game Designer | |
Andrei Rudenko Art Director | |
Leonidas Maliokas Tools developer | |
Lexxik Physics architect | |
Stiven Ilaraza Gameplay Developer | |
Felix Gameplay Developer | |
Lewis Fiford Locomotion Developer | |
Dennis Protzenko C++ developer | |
Garibaldi Mukti Backend | |
Syeda Ambreen Quality Assurance | |
Eduardo Araujo 3D Artist | |
Tobgy 3D artist | |
Alexander Frunz 2D artist | |
Mauro Ferreyra 2D artist | |
Duarte Animation | |
Denmark Lieneva Animation | |
Stefan Developer | |
Wildan Artist |
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