> For the complete documentation index, see [llms.txt](https://nowwa.gitbook.io/supersnappy.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nowwa.gitbook.io/supersnappy.io/introduction/origins/the-problem.md).

# The Problem

<figure><img src="/files/1iPCV0lkR4hTO26w2pLo" alt=""><figcaption></figcaption></figure>

## There's no centralized, go-to platform to play online casual games with friends.&#x20;

We all desire to play games with others.&#x20;

Until now, playing games with friends required multiple installs, different accounts and logins and layers upon layers of friction, from discovery to sharing, inviting and onboarding.

* **WEB GAME PORTALS**&#x20;

  Low quality games, ﻿﻿no social features or community
* **DISPERSION**

  Social games live on their own siloes, requiring new installs and sign ins when switching back and forth between games.
* **THIRD PARTIES**

  Even more friction if you want to chat in one app while playing in another.
* **METAVERSES**

  Promise to solve the problem, but have not delivered.

## The problem for game developers

Adding social features to a game means developing, and **building up a community from scratch** - or, creating the game catering to an existing social network (e.g. Facebook Instant) and then being at risk of being suppressed if the game is successful.

* **SUPPRESSED GROWTH**

  Traditional social networks with instant game channels suppress game hosted by their platforms ﻿if they go too viral (think of Facebook killing FarmVille).
* **HACKING MENTALITY**

  Organic discovery requires hacking into the behaviors of each platform and trying to use it against them, instead of just making good games.
* **NO ﻿﻿EASY WAY**

  Adding standalone social features means making the tech from scratch and starting with zero population. &#x20;

As a result we're in a **chicken-egg scenario**, where there's no go-to social platform to play good games with friends, and if someone made one there wouldn't be games for it, and therefore no players.<br>


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