# The Market

### Gaming combined with social performs 10**X** better than solo games

<figure><img src="https://1848044705-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOBlQ33eprvxYN1MDWGaE%2Fuploads%2F2o71q8PEbrMDWfFwEuP1%2Fimage.png?alt=media&#x26;token=f99b64c3-7dcb-4842-a43e-7a65ee432c91" alt=""><figcaption></figcaption></figure>

## Competitors

**APP STORES**﻿\
﻿No community, high friction﻿

**OTHER METAVERSES**\
Have not delivered on their promise yet, NFT/land sales get all the attention, with no focus given to actual gameplay, making them empty ghost towns.

**THE ROBLOX, REC ROOM, ZEPETO, HIGHRISE ETC. SEGMENT**﻿\
﻿Combine games with social however, focus on world building or VR, niche market and aesthetics, isolated games, friction

**SOCIAL NETWORKS**﻿\
﻿On-platform games seen as threat to their core business. Several social networks shut down their game channels, others only offer low quality games, and poor discovery. ﻿

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<figure><img src="https://1848044705-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOBlQ33eprvxYN1MDWGaE%2Fuploads%2FtbkVpQ4sh0elrEYPdHpG%2Fimage.png?alt=media&#x26;token=f72d2fa2-233d-48c8-b2bf-b191e2251d81" alt=""><figcaption></figcaption></figure>

## This is where we stand out&#x20;

﻿Playing with friends through [**Supersnappy.io**](http://supersnappy.io/) is online and seamless, with minimal to no installs required.﻿\
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﻿And we’re the first to market with this model.
